Before the game begins: Session 0

Before the game begins: Session 0

Chris New

So you've read, the rules, have an adventure in mind or have a Starter Kit and want to run your first game. But how to begin, what to prepare and how to start has got you stumped or maybe a little overwhelmed. Well read on and soon you'll be running games like a pro. 

Session 0

For beginners this is the most overlooked first step. Before anyone even starts making characters or preparing sessions we must first establish expectations and set some ground rules. Sounds boring and maybe a bit harsh, but trust me, 20 years of experience has taught me this is a very important step. 

Establishing expectations

No two tables are the same, some people prefer a light hearted comedy game while others might prefer something more serious. Some stick rigidly to the rules, others might play a bit more fast and lose. Whatever your style it's important that all the players understand what to expect and agree to participate under that paradigm. Having one comedy character in an otherwise serious campaign can be annoying, equally to opposite is true when everyone else is being silly and there's just one serious character. 

Set boundaries 

And I don't just mean with the rules.

Some people might not be too comfortable with explicit content. Others might have specific triggers you need to avoid. The gaming table should be a safe space for all and everyone needs to respect each others boundaries.

Establish house rules 

Clearly establish what is and isn't allowed at the table.

Some of these might be in game, some might be out of game. For example,

  • On the night all GM decisions are final. Players helping with rules can be good, arguments over the rules can ruin a session. It's better to make a ruling in the moment and retcon later if needed.
  • Potions take an action to drink, with the exception of healing potions which take a bonus action. This means players don't have to choose between damage and healing on their turn. 

The Dungeon Masters Guide (DMG) has lots of good advice for house rules.

Keep a note of the expectations, house rules and agreed boundaries. If you feel appropriate you can have your players sign them like a contract. Personally I've never been this formal, I keep a note somewhere everyone can read and refer to.

Remember to check out the shop for some cool D&D supplies.

In the next post we'll talk about preparing for Season 1.

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